Its name will contain its relevant direction and the name of the Slot folder it is placed under. Under the Slot folder, we place a single layer with the art. When exporting, this tag will put the layers as attachments under Slots in our Spine projects. Inside each root folder, we will place all body parts under a folder, tagged with the tag and the name of a body part. When exporting to Spine, the tag will place all the layers under the folder in a subfolder. We will give the root folders the tag of and the name of its direction. A tag is a keyword at the beginning of the name of a layer or folder, surrounded by square brackets. We communicate our intentions for the script by using tags. We are using the PhothoshopToSpine script to export the PSD to Spine. With some adjustments, we can get a satisfying result. To create the Right direction, we can reuse parts like the ears and body.įor creating the 45 degrees, we can shift the shapes of the existing parts of the Down and Up directions. We only need minor edits, and we got the Up direction. The face parts we can either delete or place under the head layer. Once we got the Down direction, we can duplicate it to create the Up direction. We can duplicate and mirror both legs and arms in Spine, so we create only one side of limbs. It will save us time and effort for creating the other directions. We place the body parts in different layers during the drawing process. We start by creating our base directions: Down, Up, and Right. It works best with symmetric characters, as implying this shortcut on unsymmetric characters, tends to break the illusion. There is one trick you can use to reduce the number of animations you have to make, which is to mirror the Right animation to get the Left one. In this part, we will create our character in Photoshop, facing all the different directions, and organize our file for easy export to Spine. The character will have an idle and walk cycle, and also and attack animation. We will cover the full workflow: Photoshop, rigging, animation, and Unity integration. Perfect for top-down and third-person games. In this Spine 2D tutorial series, we will go through the process of creating a character in 8 directions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |