![]() ![]() the reason that I love this micromanagement change is we that we are not actually telling the game what we want it to do for us on the track but rather we are telling the computer to race our cars exactly the same way as it races the AI cars. I don't want for 2 laps the driver to go Low at engine with fuel to I understand that micromanaging gives you an advantage, I know the values and forumlas that you are referering to with the AI as It really wouldnt be hard to make a subset of NEW rules that the players AI used.Įach to their own, However. You don't want the Gone Rogue Trait you want to get inside the Pit fast recharge the maximum 100% with the battery if it is possible if not reload before the pit stop and try again with the 75% change the tires to inter or wet depends.The Attack/Overtake enable hybrid mode and win the race simple. In ernie's challenge it has ERS in F1 and it's really a cheat plus the sprinkles that the Ai don't know when to go inside to change tires and messing around in wet track with soft medium etc etc. Or at 30% of tires enabling the conserver i mean why?It's time for Pit stop burn the tires.Attack is the option.Įspecially when you are in a challenge.I have real OSD with me 16 wins whatever is the challenge and I am 2 races away from unlocking the Motorsport Legend Trait to see what is this new Trait when creating a character and Sharp make ♥♥♥♥♥♥ decisions inside the race. Or at the first Lap goes with Low at tires and Push at the engine. When the car gets out of the pits and goes for over 1 and half lap with the engine option at Low is really bad. ![]() M4sterEma no way.I told you some really important reasons why.I guess that it will be like the Gone rogue trait.It's micromanaging not improving the Ai. Those who want only the Perfect Setup mod: There are two versions in the download, one for those running the original game, and one for those using the FlamingRed balance mod This mod gives the AI control over the driving style and engine mode of your drivers so it's handled just like any other AI driver (this may limit you in the tactics you want to do since you don't have control over tyre wear/fuel consumption, but it might be an excellent feature for those who don't like to micro manage, like me ) ) And If you watch the AI, they change their drivingstyle/engine mode sometimes 10 times in 5 seconds, something you cannot do as a player. Some people don't like to pause all the time or anticipate on every single thing that happens on track. Adjusting the setup is mostly a repetitive work and eventually you get a perfect setup most of the times, this mod just simply saves you the time and gives you the perfect setup from the start of the race weekend.Ģ - The AI handles the driving style & engine modes for your drivers Here there is no such thing.I've created a mod that does 2 things for people who don't like to micro-manage the races: I remember that even in Grand Prix World (Tthe best F1 manager game) you could have more than one setup working in some circuits (low or high downforce) and it did matter in the race if you could overtake easily or not. This also is more frustrating by the big green margins of the mechanic's proposal.Ĥ. Going out-getting response-not knowing where to go in set up unless you change it and see the difference. It would be helpful to have the good drivers (feedback of more than 10 for example) be able to point the way in set up and not trying to guess it worself every time. So a file setup manager would be a big gain on the game.ģ. ![]() It is getting boring to start from scratch every season. Having the ability to save our setups of the circuits would be a big help in re-importing them the next season and work from there on. Also it would be helpful if we could import set up changes with numbersĢ. You should add numbers on the previous setups screen in order to understand the small differences. I would like to make a suggestion on the set up engine that it is one of the weakest things in game.ġ. ![]()
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